Literature review on mobile apps information technology essay. Early mobile application solutions required enterprises to choose between cradlebased synchronization through a wire line network or a pure online wireless solution penta group, Moba games a literature review sciencedirect. First, a review identifying the relevant papers published since is conducted, exploring them systematically to extract similarities, gaps and main findings.
However, personal growth and effective learning can be achieved through games Hong et al. Computer games are often long and challenging yet many children enjoy playing them, persevering until they reach their goal Gee , Between the ages of 10 and 14 children seek stimulation Eglesz et al. However, just as it is wrongly assumed that young people are more web-literate than older people Whitton, , it should not be assumed that all young people play computer games and will prefer a game-based lesson to traditional lessons. Malone , identified three key elements that encourage engagement with learning — challenge, fantasy and curiosity.